Blizzard added and modified unit models which are not even in single-player to make them accessible to modders. Unit coloring and neutral units are supported in the editor.Water (and lava) levels are adjustable.Map size can be artificially restricted by controlling the camera, preventing units from entering 'off-screen' terrain or building there. Maximum map size is fixed at 256 x 256 and sizes of 32 to 256 are available. Doodads such as traps can be freely added to any tileset. The terrain textures can be blended, so that a jungle can smoothly transition into a desert. Terrain can be mixed and matched you can define your own tileset in the editor.A few new ones are also available, such as a new Shattered City tileset. A number of tilesets are available, such as wasteland (Mar Sara), volcanic (Char), twilight (Shakuras), space platforms, jungle and desert.Climate graphical effects are available in the map editor.Map 'locking' is enabled, which ensures that no one will lose credit for creating a map.It makes all the triggers in the program available to mapmakers. Galaxy maps are capable of holding thousands of triggers, locations and doodads.The trigger editor features the ability to define custom functions and libraries. Every game database file is exposed for modification.All unit abilities are data driven, enabling great freedom when designing unit abilities.